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Suiton Update
Mon Apr 20, 2015 3:53 am by (Admin) Asuma
The Suiton Jutsu list has undergone several changes, please be sure to update your jutsu in your bio, and to replace jutsu that have been removed with jutsu of equivalent rank.

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The Katon and Elementless jutsu lists have undergone several changes, and we ask that everyone update the jutsu lists on their bios to the new versions.

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 Aburame, Ana

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D Dinosaur

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PostSubject: Aburame, Ana   Sat Feb 14, 2015 5:37 pm

Academy:
 
Genin:
 
Chunin:
 

Name: Aburame, Ana
Clan: Aburame
Rank: Chunin
Tech Focus: Nin
Element: None
Job: Chakra Detection Personel
Age: 14
Senses: Chakra Sense; Listen: 51, Spot: 51
Languages: Common
Genin Squad:
Three:
 
Chunin Squad:
Tiger:
 

Health Points/Max: 106/106
Chakra Points/Max: 64/64
Swarm Points/Max: 2/30
Immunities: +2 Wind
Physical and Chakra Resist: +3/+4 General/Fire DR
Weakness: -2 Fire

Melee: Unarmed +0 (1d4/x2) or Kunai +0 (1d8/x2)
Range: Basic Attack +4 (1d8+2d6/x2) or Kunai +0 (1d6/x2) or Shuriken +0 (1d6/x2)
Tech Attack: +0 Tai, +0 Ken, +4 Nin, +0 Gen
Attack Options: Basic Attack
Special Actions: Drain Essence
Combat Gear: Tool Bag
Tech Rank/Number known: E/12, D/7, C/3, B/1, A/2, S/0

Abilities: Str 22, Dex 26, Con 32, Int 22, Wis 46, Cha 22
Special Qualities: Kikaichu Host, Hive Bodies, Advanced Breed, Hive mother
Skills: Concentration +52, Heal +46, Hide +41, Lore +34, Move Silently +41, Set Traps +39
Possessions:
Tool Bag:
 
Bottle of Bugs:
 
Known Techs
Chakra Control:
 
Fuin:
 
Gen:
 
Nin:
 
Tai:
 

Kikaichu Host: The kikaichu, or parasitic insect. Also commonly known as ‘parasitic destruction bug’ are the insects the Aburame clan raise. From the beginning, the clan offers its new born children to these insects to inhabit and take the role of their nest. They breed in their bodies and feed off their charkra. In turn, the clan is then offered the commanding of the kikaichu which forms their unique style of fighting. These bugs are known to eat away at life sources or chakra as well as dealing with poisons.
Universal: Does not gain Rank CP Bonus, +2 VS Wind Jutsu with Bug Techniques, -2 VS Fire Jutsu with Bug Techniques, Aburame may use Kikaichu to make basic attack's against targets (Uses turn). 1 SP) Basic attacks are rolled with WIS and deal Small Weapon Damage (Not Dual wield - Applies Damage bonus from Aburame Clan Only)
Chunin: +2 to WIS Rolls, +1d6 Damage to Clan Jutsu
Note: Some Aburame techniques can target either HP or CP. ANY damage bonus gained from Abilities / Jutsu referring to damage, does NOT apply to CP damage. only HP Damage. Basic attacks MAY Damage CP (But Cannot damage HP if this is chosen), but only do 1/2 of the damage rolled. (ONLY the Bonus Damage from Aburame included)

Hive Bodies: The Aburame holds a unique symbiotic relationship with their parasitic allies. By allowing the Kikaichu to use their bodies as a permanent nesting place and similarly allowing the Kikaichu to feed off of their own personal chakra reserves, the Kiakichu give the Aburame complete control over their lives, and also extend their ability to control bugs by utilizing Kikaichu to collect crowds of insects. Because the Aburame exists as the home of the Kikaichu, they ensure that the Aburame is as safe from harm as they can allow.
Universal: Swarm Point - SP is a separate pool and is equal to 1/2 Level + WIS mod that Bug Techniques can be used with instead of CP. 1 SP = 2 CP. May use SP and CP to pay for a jutsu (E.G 2 SP and 1 CP to use a 5 CP jutsu). SP cannot be targeted by CP Damage. If user reaches 0 CP, However, they are still Defeated. SP starts at 0 for every fight.
Chunin: Generate 2 SP/round, SP Pool starts at 1
Note: “Overpaying” with SP for an appropriate CP cost (I.e, paying 2 SP for a 5 CP jutsu) does not restore any chakra to the user. Any excess chakra is lost.

Advanced Breed: Some members of the aburame clan have what are known as The advanced kikaichu, by rapidly breeding the insects they are able to become far greater and more adaptable for combat itself. Protecting their post with more effectiveness as well as even gathering the chakra that they release to cause even more damage then would usually be formed, enhancing their hosts body to new levels for combat.
Universal: +2 HP Regen
Chunin: +2 DR vs HP/CP Dmg, +10 Total HP

Hive Mother: Though slightly larger than the average Destruction beetle. The hive mother releases a chemical pheromones which attracts nearby potential mates.
Universal: 3 CP to Activate +2 CP to Maintain; Self-Buff, Concentration + WIS mod Subs Spot & Listen checks.
Chunin: Chakra Sensory, can track + 1 Area away

Drain Essence: Aburame, signature weapon, the destruction beetle are renown for their ability to drain life and energy from what ever they feed from. Using this ability, certain properties can be cultivated and used to better the breed and the family as a whole.
Universal: 1 SP) Aburame basic attack. User has no Natural Chakra Affinity, but gains a temporary [Basic] Element from the target. Target chooses element taken and cannot repeat choice if attacked multiple times. Effect lasting 1d4+1 turns.
Chunin: +2 SP) Learns/Uses up to C rank
NOTE: Via Temp Element, May learn Jutsu of that affinity normally. But use is disabled without the Element.
NOTE: Each successful attack applies to new element [Max 3 elements], each new application resets duration  
Eye Color:
 

Essence Fusion: After hard study and experimentation. Ana has unlocked the ability to use an enemy's techniques for her own use through the use of her insects and her enemy's life force. Strengthing her and her allies with new abilities to even the battlefield.
Universal: Requires 'Drain Essence' active, Gains target's ACN during Drain Essence duration
Universal: Universal: May learn/use ACN technique of appropriate rank
NOTE: Must have owner's permission to learn/use techniques

Perfected Host: Ana has spent countless hours perfecting her control over the Kikaichu and thus creating a bond with them that only she can understand. The bugs are so close to Ana, that they are literally able to act as if they understand every thought Ana is going to have, before she has it. Thus creating, what is to be considered, The Perfect Kikaichu Host.
Universal: +2 WIS Rolls, Additional 1 SP Regen Per Round
Chunin: +15 HP, +1d6 Damage with Kikaichu Attacks, -2 CP / 1 SP on Clan Jutsu

Kikaichu Katon No Hogo: Spending months under the constant flames and continual feeding on the burning essence of fire energy. The Aburame have gained a new level of understanding and evolution.
Universal: Ana gains +2 to Fire Jutsu / Users with her Kikaichu (Aburame Negatives no longer apply)
Chunin: +4 DR vs. Fire DMG, +10 Total HP
NOTE: DR Includes DoT if it is burn damage


  • Character Melt=645 (Kurama)
  • Aburame Clan=-50 (Kurama)
  • Aburame Clan, Revise=-50 (Sasori)
  • Aburame Clan, Advance=-50 (Kurama)
  • Specialization, Ninjutsu=-100 (Kurama)[Refund]
  • Hive mother, Kikaichu Katon No Hogo, Drain Essence, Bottle of Bugs=-100 (Sasori)
  • Perfected Host=-100 Refund (Sasori)
  • Essence Fusion=-50 (Sasori)
  • Chakra Pill x2=-20 (Sai)
  • +11 Wisdom Stat=-155 (Konohamaru)
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PostSubject: Re: Aburame, Ana   Thu Feb 19, 2015 12:20 am

[Bug Prison]
Jutsu Type: Ninjutsu
Rank: C
Cp: 4 + 2 Per round maintined
Description: The user sends their kikaichu out and surrounds a target in a prison of bugs. This would cause the person within to be trapped briefly. Whilst trapped the Kikaichu would be eating away at the person's chakra system.
PvP: 1d4+1 round physical Stuned. Whilst stun, target cannot attack or be attacked. Aburame may attack the target, but if they do this, they release the target from the prison. Each round, target suffers 2 CP Damage (Bypasses DR - Does NOT gain ANY damage bonus from anything at all) Target may escape with a WIS / STR roll. DC = to Original Attack Roll.
Teaching/Learning: Gate System - C Rank; Self + Kichida, Kotoyo

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PostSubject: Re: Aburame, Ana   Thu Feb 19, 2015 2:22 pm

[Mushikabe no Jutsu - Bug Wall Technique]
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user performs the handseals and then extends both arms. Immediately a swarm of bugs launching forward towards the opponent’s attack comes out from the user’s arms. The wall is thick and can be made long, perhaps at maximum ten feet wide and ten feet tall. This wall is made generally to protect allies from enemy jutsu and projectiles.
PvP: AoE Block +2 (Max 3), If Sucessful vs Taijutsu/Kenjutsu Attack Deal 2d6 HP or CP Damage. If failed then all whom it was Defending Gain +2d4 DR vs the Attacks Damage. This jutsu restores a maximum of 6 CP if damage is dealt.
Teaching/Learning: Gate System - C Rank; Self + Kichida, Kotoyo

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PostSubject: Re: Aburame, Ana   Mon Apr 13, 2015 4:02 pm

Fuuton: Gentle Breeze
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: The user performs a ram hand seal and blows a soft burst of wind
PvP Effect: 2 Damage to 1d4 Targets
Special Note: Hijutsu offered to all wind element academy students of every village
Teaching/Learning: Gate System - E Rank; Kichida, Takeo + Kotoyo

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PostSubject: Re: Aburame, Ana   Mon Apr 20, 2015 11:21 pm

Lazy Man’s hand
Jutsu Type: Kenjutsu (Iaijutsu)
RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion.
CP Cost: 3
PVP: Block. 1d4 Damage to attacker.
Note: Cannot be used to Defend Genjutsu.
Teaching/Learning: Gate System – D Rank (Kichida, Takeo and Suzumi)

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