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 Irozameru, Mokuhi [フェード-色褪める] - [Genin]

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PostSubject: Irozameru, Mokuhi [フェード-色褪める] - [Genin]    Sat Feb 14, 2015 6:01 pm

¤Picture Appearance¤

"Appear weak when you are strong, and strong when you are weak."
_______________________________________________________________
¤Basic Info¤
»Name: Mokuhi Irozameru - Silent; Fade In Color [フェード-色褪める]
»Age: 14
»Gender Type: Female.
»Nickname(s): N/A.
»Orientation: Heterosexual
»Occupation: N/A.
»Village: Konohagakure
»Head-Band Style: Around Neck.
»Rank: Genin
»Level: 16
_______________________________________________________________
¤Personality¤
»Outlook: Cautious Realist
»Attitude: Curious, Withdrawn, Careful, Quiet and Soft-Spoken.
»Nature: Architect, Chameleon, Idealist, Honor-bound.
»Demeanor: Survivor, Traditionalist, Focused.
»Note(s): N/A.
»Elemental Status: Shadow & Fire
»Expertise of Choice: Kenjutsu/Genjutsu/Ninjutsu

_______________________________________________________________
¤Relationships (0-10)¤

Irozameru, Hirui: 10 (He's my brother and I owe him so much, I don't think anything could possibly happen to spur us wrong.)
Uchiha, Hiroshi: 5 (I guess we are friends at the moment, everything is shaded. My brother doesn't seem to approve of him much. But people are different around other people.)
Hyuuga, Reina: 5 (I liked her, only met her once thus far but she's quite respectable. She reminds me of a princess, even though she is I believe.)
Hasukan, Haru: 5 (She's been somewhat of a Shadow, I don't know her all too well. But she's nice, from what I gathered.)
Hyuuga, Azumi: 5 (Azumi is quite odd, but I like her personality.)
Uchiha, Aion: 5 (He's fairly friendly and open with his mind a times, other times not too sure what he's thinking.)
Tadakuro, Kaiya: 4.5 (I'm not sure what to think of her, when I fought her I didn't hold a grudge. I feel wary of her intentions, but maybe it's just me.)
Irozameru, Eikichi: 3.5 (Father is what keeps a roof over our heads, but I don't know if I consider him a father.)
Watabe, Senri: 1 (I don't know what happened, but our friendship seems over. I consider him only a shadow that will be attending future missions.)
_______________________________________________________________
¤Forum RP¤
[Roleplay Posts]
» Academy Days ft. (Biography/Development Post - Closed) [3/3]]
»Subject: Village Days ft. (Biography/Development Post - Closed) [3/3]
»Training Days Ft.

_______________________________________________________________

BACKGROUND

_______________________________________________________________

- CLAN HISTORY -

Spoiler:
 


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PostSubject: Re: Irozameru, Mokuhi [フェード-色褪める] - [Genin]    Sat Feb 14, 2015 6:01 pm


"Every Shadow has a figure, except my own - it is a creature.”

_______________________________________________________________

BATTLE
_______________________________________________________________


Toolkit:
10 Kunai, 1 Combat Kunai, 2 Explosive Tag, 1 Ninja Wire, 7 Senbon.
»Throwing Kunai [10/10]
Kunai knives take a DEX / STR roll to connect, and do Damage depending on your characters experience with them. You may throw multiple kunai to a maximum of 5. If you throw Multiple then it becomes that many attack rolls, but each Kunai thrown past 1 makes a -1. So if you attack with 3, and roll a 25 attack, the first Kunai attack is 25, second is 24, and third is 23. The opponent then Defends with one roll vs all Three kunai. Throwing with STR adds STR bonus, but you may not throw multiple Kunai. Note: The final Damage on multiple kunai is Qualified as One Hit vs DR. So if your Opponent has 6 DR, it isnt 6 DR vs Each Kunai that hits, its all three Kunai Dmg added together vs the 6 DR.
»[Combat Kunai] [1/1]
- A bigger Kunai for close quarter combat, a standard weapon for any shinobi. The kunai itself has a better grip then the throwing ones and follows the small weapon chart but removes 2 negative to wielding it.
»[Explosive Tags] [2/2]
An Explosive Tag can explode if activated by chakra. You can use the explosive tag with DEX (Sticking it to the Oppnent) or WIS / INT (Drop it as a Trap, use with Jutsu) Every tag does 2d10 damage, Unblockable.
»[Ninja Wire] [1/2]
Ninja wire are used by using DEX / WIS / INT roll vs opponents roll. If hit the target is Physically stunned for one round or until Hit.
»[Senbon] [7/10]
Senbon are acupuncture needles. Throwing them takes a dex roll. If they connect, they cause 1d4+1 damage bypassing DR, if the Natural Attack roll is 15-20, then The target is physically stunned for one round or until hit.

Slots:
SLOT 1 [OPEN]
[Reibi Nogitsune - Kukankasai Kitsune ; Void Fox-Spirit]
(100 Tokens)
Lore - "It's always been there, I can see it my shadow. I just choose not to acknowledge it.": The Nogitsune is a malevolent spirit, created by the dark thoughts and feelings of the downtrodden people sealed within one of the female member's of the Irozameru Clan, Mokuhi. The spirit has the ability to sense negative emotions, which it uses to seek out and feed upon anyone who is emotionally unstable. Afterwards, it begins to feed upon the darkness within one's heart and allows the spirit to create dark chakra. The dark chakra produced by the spirit grants its host a benevolent source of power. This sealing technique which was used to capture the Nogitsune is designed to use dark chakra generated by the spirit rather than to seal it. It would appear to be a complex sealing technique, given the many sealing formulas and was preformed by Mokuhi's father which eventually costed upon him the curse of misfortune that would later lead to the poor conditions of Mokuhi's upraising when they had come from the village long ago - the death of his wife, leaving on him and his daughter. The exact mechanics of this technique are unknown, however, after the spirit was sealed, the beast became encased in a cocoon-like structure within the darkest reaches of the host's mind. Often at times, it whispers to Mokuhi in her dreams - spilling lies and deceit, always tempting them with promise. Willpower and Emotion playing vital roles in not falling victim to the dark deceit of the spirit itself it would inflict upon it's host.
Quote :
UNIVERSAL: +2 INT/DEX Rolls. User gains +Element (Fire).
UNIVERSAL: User may create 1x E - S Rank Hades Jutsu
UNIVERSAL: 10 HP Activation (Bypasses DR) + 1 HP/CS DMG Maintenance:
»+2 to Attack/Defense Rolls.
»+2 vs Breaking Mental/Physical Stuns.
»+2 Jutsu Duration.
»-2 CP Costs.
(All Bonuses Count Toward the Jutsu Max, not the Passive Max) User's HP and CP regen is not applied during activation. (This includes all forms of HP and CP Regen, including jutsu)
Note: Hades jutsu are a custom type of Jutsu that does not create a new element, but utilizes Fire and Inton together.

[Price of Spiritual Sacrifice]
Universal: Negatives from CS Points do NOT apply whilst you are using a CS Stage.
15 CS Points: -2 to Attack/Defense Rolls, -1 to Damage Rolls.
20 CS Points: -4 to Attack/Defense Rolls, -3 to Damage Rolls.
25 CS Points: -6 to Attack/Defense Rolls, -5 to Damage Rolls.
30 CS Points: -8 to Attack/Defense Rolls, -10 to Damage Rolls.
2 Cursed Spirit Points may be removed every 48 hours (Maximum 6 per week, Week follows jutsu Learning)

Heal Mod 80+ Ninja can remove them (DM Approval / Present. Person with CS Points cannot remove them) OR a DM must remove them, for a cost of 1 non refundable RP Token, with an NPC . The CS point removal must be RP'd out so that the DM is happy with the amount of effort put in. (E.G Cannot just be "XXX places hand on, pushing chakra in to heal the effects of using it").


Note: When a CS point is removed, Person who has the CS Point removed and the person who is removing the CS Point suffer -10 HP and CP (Due to the strain on the body from removing the CS Point) for 1 IRL hour.

[0/30]

SLOT 2 [OPEN]
(Admin) Sasori wrote:
[Irozameru Clan]
(100 Tokens)

In the times before the great ninja villages, clans ran rampant with war and bloodshed, the likes of which threatened to envelope and drive lesser bloodlines extinct. Some fled, hid, or even tried to change their names to avoid being hunted. The Kinkou bloodline was one such line, headed at those tumultuous times by Hisoke and his brother Mametsu. The Kinkou clan was blessed (or cursed some may say) in a fashion, in that their rate of twin births was far greater than most, giving them quite a number in their particular crusade- one that made their children prime targets for some of the stronger and more well-established clans. The vast majority of these twins were born with at least hints of the opposing elements of light and dark, and often times showed in the attitudes of the siblings. Despite this common friction, the clan managed to hone talented individuals (and pairs) into some of the deadliest duos lost to records.

In the earliest scrolls now utterly lost to time (some may say on purpose), the Kinkou clan set upon themselves to hunt down other clans with disastrous doujutsu, and given their origins in the current-day lands of fire, there was a particular clan they clashed with almost consistantly- the Uchiha. Some say that the Kinkou had means to counteract, or even reverse most doujutsu when two opposing-elemental siblings fought side by side, halting some of the most devastating trumps that individual and groups or doujutsu-users had to offer. This in turn led the Kinkou to be zealously hunted, blood spilling back and forth, forcing them to try and take refuge with some of the larger clans, one such being the Hashirama clan, another of the famous warring lines directly opposed to the Uchiha.

During the earliest days of Konohagakure, the co-heads of the clan Hisoke and Mametsu headed a secret division of the ANBU black-ops dedicated to hunting down stray members of the Uchiha (and at times, Hyuuga) who would either threaten the village, or its thin peace within. Over time however, between Hokage, the need for such obvious opposition to certain lines became more poisonous than helpful in the eyes of the council, and an inevitable slip of information leaked out, forcing the council to disavow knowledge of the Kinkou specialists and their families- ending this branch of the ANBU. Some say they also exiled the relatively small clan from Konoha for the greater good of the village, but at the time suspicions remained strong otherwise... though the records are still lacking to this day. If the Kinkou had a hand in forming Konohagakure, their memory has been purged, and they are but shadows in ancient texts.

The truth of the matter is that half of the clan had chosen to leave, rather than repress what they considered their sworn duty of hunting Doujutsu-users that abused their gifts under Kenkou Mametsu, while the other half decided to stay and hide in Konohagakure, changing their names and remaining in as close a contact as they could manage. Kenkou Hiyoke became Irozameru, Shoku, and had two bright young boys named Koga and Touken to continue the main line of the Kinkou blood. Retired from the organization out of necessity, 'Shoku' opened up a dojo on the then-outskirts of the young Konohagakure to continue teaching his family members how to defend themselves and utilize their abilities responsibly, so they would never be lost.


______________________________________________________________

[Light & Dark]
Passed down through the line from ancient days, Irozameru Shinobi have a large chance of giving birth to twins, or at least two children with opposing elemental chakra. If one has Water, the other typically has an affinity for Fire. Specifically however, the clan's purer branches have a special inclination towards Yin and Yang chakra, wielding them with specific ease while their sibling does the same with the other. Moreover, since ancient times, the Kinkou have always mingled their elements with their tools and weaponry, creating unique arts to dazzle and destroy their targets quickly.

Universal: Start with Shadow Element (INT) or Light Element (CHA), can use Clan Techniques and jutsu of their element with Int or Cha depending upon selection. Once selected, they cannot take the other element.
Universal: Gain 2x E-B Rank Jutsu and 1x A-S Rank Jutsu. They start out knowing their E and D Rank customs. The rest must be learnt, but get a +5 to Learning Rolls.
Genin:-1 CP Cost to Chosen Element, gain +1d4 damage to Tool / Kenjutsu DMG, -1 Weapon Negatives (Dual Wield Negatives Apply)
Chunin:-2 CP Cost to Chosen Element, gain +1d6 damage to Tool / Kenjutsu DMG, No Weapon Negatives (Dual Wield Negatives Apply)
Jounin:-3 CP Cost to Chosen Element, gain +1d8 damage to Tool / Kenjutsu DMG, No Weapon Negatives (No Dual Wield Negatives)

[Yin & Yang]
Stemming from their inheirent links to life and chakra, Irozameru shinobi are blessed with unnaturally  regenerative bodies or chakra networks that help them utilize their jutsu and techniques with more consistancy. When synchronized with their counterparts however, Irozameru Shinobi become far more than the sum of their individual parts, their proximity allowing them to almost leech off of each others' expertise and work in tandem without word or motion.

Universal: If a Shadow and Light Irozameru Member are together, they gain +1 to the Opposite Element's Regen Bonus
Universal: +10 to Maximum HP/CP
Genin: (Shadow) +1 CP Regen/ (Light) +1 HP Regen
Chunin: (Shadow) +2 CP Regen/ (Light) +2 HP Regen
Jounin: (Shadow) +2 CP Regen/ (Light) +2 HP Regen

SLOT 3 [Locked]


"Destroy everything… Erase everything that hurts you… Entrust your heart to me… I will save you from your pain."

Lore - "It's always been there, I can see it my shadow. I just choose not to acknowledge it.": The Nogitsune is a malevolent spirit, created by the dark thoughts and feelings of the downtrodden people sealed within one of the female member's of the Irozameru Clan, Mokuhi. The spirit has the ability to sense negative emotions, which it uses to seek out and feed upon anyone who is emotionally unstable. Afterwards, it begins to feed upon the darkness within one's heart and allows the spirit to create dark chakra. The dark chakra produced by the spirit grants its host a benevolent source of power. This sealing technique which was used to capture the Nogitsune is designed to use dark chakra generated by the spirit rather than to seal it. It would appear to be a complex sealing technique, given the many sealing formulas and was preformed by Mokuhi's father which eventually costed upon him the curse of misfortune that would later lead to the poor conditions of Mokuhi's upraising when they had come from the village long ago - the death of his wife, leaving on him and his daughter. The exact mechanics of this technique are unknown, however, after the spirit was sealed, the beast became encased in a cocoon-like structure within the darkest reaches of the host's mind. Often at times, it whispers to Mokuhi in her dreams - spilling lies and deceit, always tempting them with promise. Willpower and Emotion playing vital roles in not falling victim to the dark deceit of the spirit itself it would inflict upon it's host. "Self sacrifice, that's what epitomizes a shinobi. Never seeing the light of day, toiling in the shadows. That's the way of a true shinobi.": Starting to come to terms and more importantly accepting that there was something off about her from the start, Mokuhi has started her gradual progress downwards into 'darkness' by delving into a power that rather instead being restricted, is being embraced instead. The Nogitsune within her has begun to slip it's power through the weakening structure of the cocoon-like seal that has it entrapped within the farthest reaches of her Psyche. Yet to be introduced rather, it speaks out in riddles and temptations. Always trying to steer a wrong choice rather than from a beneficial once, seeking chaos, feeding off strife and the desire to inflict pain on a level where it becomes euphoria. But with power, such things comes a price as well as it takes a declining hit on the hosts body as well and more importantly their choices and health. They may start to become distrusting of others, seeking to be alone rather than in the company of those as well - looking to solitude as their only friend and ally, but in the end. The Nogitsune's Whisper only becomes more tempting when the noise of others are not there to drown it out. Mokuhi has started to adjust to the pain that is inflicted by delving into this power and allowing it to 'take' from her while it 'gives' back, power is a addicting drug after all, the more you rely on it - the more the claws set to hook and hold upon. As she progresses further into the power, so does her appearance start to change in toll with it as well - becoming more soft on the features as a uncanny humor for violence and killing starts to take effect like the lives of others were just a game. Her hair gradually shades to a while color as well, ascending into a mane rather down her backside with the soft exposure of the shadow at her feet dancing in the figure of this supposed creature within.

Quote :
[Cursed Spirit Mastery - Taste Of Pain]
(50 Tokens - Ability Upgrade)
The user of the Cursed Spirit has learned total mastery of their tolerance,  as well as suddenly gain the power of suffering far less physical damage with their possession itself active, not a natural host, however extremely close, a mastery of the Cursed Spirit however takes time and training. By forging a connection through the Reibi Nogitsune the host of the spirit fox as enabled themselves to reach further heights with their will-power being the one key that turns the lock open or closed pending by the situation at hand. Usually by this time, most emotions are closed off and otherwise devoured by the Reibi Nogitsune to cause the host to become nothing more than a bitter and murderous individual on a path of self-destruction. However, after a long session of hours day in and day out, Mokuhi has managed to retain most formal emotions at hand - Sadness, Happiness and Anger. But as a price is to be paid, not all things are able to stay. The emotions of 'Love' are gone, save for the one tying bond that cannot be broken so easily, her loyalty to her sibling.
Universal: Kukankasai Kitsune is now 5 HP Activated (Bypasses DR), +1 HP/CS DMG Maintenance.

[Power of Spiritual Sacrifice - At My Weakest, My Strongest]
Universal: When Mokuhi attains a certain number of Cursed Spirit Points, she gains bonuses inside of her Kukankasai Kitsune. this applies throughout all 'Ability Purchases' with a chart listing the bonuses to each 'counter' amount after '15'. Once leaving Kukankasai, DMG is done to the user as 1 DMG per 1 CS Points to both HP/CP Pools when existing combat, if knocked out by the damage they suffer 1 Week of hospitalization. (If the user drops to -20 HP or CP doing this, their character will follow Perma Rules)
15 CS Points: +1 to Attack/Defense Rolls, +1 to Damage Rolls.
20 CS Points: +2 to Attack/Defense Rolls, +1d4+1 to Damage Rolls.
25 CS Points: +3 to Attack/Defense Rolls, +1d6 to Damage Rolls.
30 CS Points: +4 to Attack/Defense Rolls, +1d8 to Damage Rolls.
Note: (All CS Bonuses Count Toward the Jutsu Max, not the Passive Max)

[Cursed Spirit Mastery - Nogitsune Wreath]
(50 Tokens - Ability Upgrade)
The user of the Cursed Spirit has learned total mastery of their tolerance,  as well as suddenly gain the power of suffering far less physical damage with their possession itself active, not a natural host, however extremely close, a mastery of the Cursed Spirit however takes time and training. By forging a connection through the Reibi Nogitsune the host of the spirit fox as enabled themselves to reach further heights with their will-power being the one key that turns the lock open or closed pending by the situation at hand. Usually by this time, most emotions are closed off and otherwise devoured by the Reibi Nogitsune to cause the host to become nothing more than a bitter and murderous individual on a path of self-destruction. However, after a long session of hours day in and day out, Mokuhi has managed to retain most formal emotions at hand - Sadness, Happiness and Anger. But as a price is to be paid, not all things are able to stay. The emotions of 'Love' are gone, save for the one tying bond that cannot be broken so easily, her loyalty to her sibling. While maintained inside of this state, a gradual cloak of chakra forms with a purple shade as a pink hue forms within to outline over her body. This chakra cloak protects the host from varying sources of damage should they come, however only when the  host is at their weakest to the infliction of the curse does it's use truly shine.
Universal: +1d4 DMG (Ninjutsu) to Fire / Darkness / Hades Jutsu.

[Power of Spiritual Sacrifice - At My Weakest, My Strongest]
Universal: When Mokuhi attains a certain number of Cursed Spirit Points, she gains bonuses inside of her Kukankasai Kitsune. this applies throughout all 'Ability Purchases' with a chart listing the bonuses to each 'counter' amount after '15'. Once leaving Kukankasai, DMG is done to the user as 1 DMG per 1 CS Points to both HP/CP Pools when existing combat, if knocked out by the damage they suffer 1 Week of hospitalization. (If the user drops to -20 HP or CP doing this, their character will follow Perma Rules)
15 CS Points: +2 HP/CP DR vs DMG.
20 CS Points: +3 HP/CP DR vs DMG.
25 CS Points: +4 HP/CP DR vs DMG.
30 CS Points: +6 HP/CP DR vs DMG.
Note: (All CS Bonuses Count Toward the Jutsu Max, not the Passive Max)

[Cursed Spirit Mastery - Trickster's Mirth]
(50 Tokens - Ability Upgrade)
The user of the Cursed Spirit has learned total mastery of their tolerance,  as well as suddenly gain the power of suffering far less physical damage with their possession itself active, not a natural host, however extremely close, a mastery of the Cursed Spirit however takes time and training. The user of the Cursed Spirit has learned total mastery of their tolerance,  as well as suddenly gain the power of suffering far less physical damage with their possession itself active, not a natural host, however extremely close, a mastery of the Cursed Spirit however takes time and training. By forging a connection through the Reibi Nogitsune the host of the spirit fox as enabled themselves to reach further heights with their will-power being the one key that turns the lock open or closed pending by the situation at hand. Usually by this time, most emotions are closed off and otherwise devoured by the Reibi Nogitsune to cause the host to become nothing more than a bitter and murderous individual on a path of self-destruction. However, after a long session of hours day in and day out, Mokuhi has managed to retain most formal emotions at hand - Sadness, Happiness and Anger. But as a price is to be paid, not all things are able to stay. The emotions of 'Love' are gone, save for the one tying bond that cannot be broken so easily, her loyalty to her sibling. While maintained inside of this state, a gradual cloak of chakra forms with a purple shade as a pink hue forms within to outline over her body. This chakra cloak protects the host from varying sources of damage should they come, however only when the  host is at their weakest to the infliction of the curse does it's use truly shine. As they begin to seek deeper into the recesses of darkness, Genjutsu becomes more harder to resist as the pulling allure of the Trickster Spirit starts to make itself present and known, whispering to the enemy and distracting them - with a seductive pull to tie the use of Genjutsu successively upon their mind. More importantly, granting Mokuhi a more uncanny art with her skills.
Universal: +10 to Hide / Move Silently / Set Trap Rolls

[Power of Spiritual Sacrifice - At My Weakest, My Strongest]
Universal: When Mokuhi attains a certain number of Cursed Spirit Points, she gains bonuses inside of her Kukankasai Kitsune. this applies throughout all 'Ability Purchases' with a chart listing the bonuses to each 'counter' amount after '15'. Once leaving Kukankasai, DMG is done to the user as 1 DMG per 1 CS Points to both HP/CP Pools when existing combat, if knocked out by the damage they suffer 1 Week of hospitalization. (If the user drops to -20 HP or CP doing this, their character will follow Perma Rules)
15 CS Points: +1 Genjutsu DC
20 CS Points: +2 Genjutsu DC
25 CS Points: +3 Genjutsu DC
30 CS Points: Genjutsu require 2 DC's to escape (If they are caught in) Second DC is the ORIGINAL ATK Roll Only. No DC Bonuses / INT Bonuses.
Note: (All CS Bonuses Count Toward the Jutsu Max, not the Passive Max)


SLOT 4 [Locked]

SLOT 5 [Locked]

Traits:
»+6 Universal Learning Rolls.
»+5 Clan Jutsu Learning Rolls
Physical
»+10 to Taijutsu/Kenjutsu Learning Rolls.
Mental
»+10 to Genjutsu Learning Rolls.
Spiritual

Jutsu:

Academy:
Spoiler:
 

Kenjutsu:
Spoiler:
 

Genjutsu:
Spoiler:
 

Clan Jutsu:
Spoiler:
 

Inton Jutsu:
Spoiler:
 

Katon Jutsu:
Spoiler:
 

Yomi (Hades - Fire/Shadow) Jutsu:
Spoiler:
 


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PostSubject: Re: Irozameru, Mokuhi [フェード-色褪める] - [Genin]    Sat Feb 14, 2015 6:02 pm

"Every moment is fleeting, the shadow churning within the time of day till it meets a ending."
Quote :
¤Purchase Goals¤


»Custom Ability: [100/100]
»Stat Increase (Int+1): [15/15]
»Stat Increase (Dex+2): [30/30]

Quote :
¤Token Expenditure & Cap Amount¤
»Ability Cap: 200/700
»Item Cap: 0/500

»Tokens Spent: [131]
-100 Tokens (Irozameru Clan) [Non-Refundable, February Reward - DM Konohamaru]
-100 Tokens (Reibi Nogitsune - Fox Spirit) [Admin Sasori]
-17 Tokens (Added Tools, +7 Kunai & +1 Explosive Tag) [DM Kisame]
-14 Tokens (Added Tools, +7 Senbon) [DM Konohamaru]


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PostSubject: Re: Irozameru, Mokuhi [フェード-色褪める] - [Genin]    Sun Feb 15, 2015 6:44 pm

¤General Theme¤
Spoiler:
 

¤Battle Theme¤
Spoiler:
 

¤Battered Theme¤
Spoiler:
 

¤The Demon Within Theme¤
Spoiler:
 

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