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» Are there any other naruto servers up at the time?
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» What's been going on? Is the server DEAD?!
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Sun Apr 26, 2015 7:52 pm by Sasori

Server Status
Sat Feb 21, 2015 9:49 pm by DM Team
~ Server Status ~


OFFLINE (WIP)


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Suiton Update
Mon Apr 20, 2015 3:53 am by (Admin) Asuma
The Suiton Jutsu list has undergone several changes, please be sure to update your jutsu in your bio, and to replace jutsu that have been removed with jutsu of equivalent rank.

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Katon & Elementless Update
Wed Apr 08, 2015 11:05 pm by (Admin) Asuma
The Katon and Elementless jutsu lists have undergone several changes, and we ask that everyone update the jutsu lists on their bios to the new versions.

Thank you,
The DM Team

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Raiton Update
Mon Apr 06, 2015 2:31 am by DM Team
Serverwide Raiton Jutsu list has been updated. Please adjust your bio's accordingly.

Sincerely, DM Team.

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Server Direct Connect
Sat Feb 14, 2015 3:42 pm by DM Team
If you cannot find the server on the NWN list here is the Direct Connect IP:


72.130.188.207:5121


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 Suiton (Water)

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PostSubject: Suiton (Water)   Sat Feb 14, 2015 3:33 pm


[Suiton E Rank]

[Water Gun]
Jutsu Type: Ninjutsu (WIS)
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth
This jutsu requires no source of water
PvP Effect: 1d4 Damage
Special Note: Hijutsu offered to all water element academy students of every village.
Teaching / Learning: Gate System - E Rank

[Spray]
Jutsu Type: Ninjutsu (WIS)
Rank: E
Chakra Cost: 2
RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears
PvP Effect: 1d6/2 Damage + -5 to listen rolls for 1 round.
Special Note: Hijutsu offered to all water element academy students of every village
Teaching / Learning: Gate System - E Rank

[Suiton D Rank]

[Water Missile]
Jutsu Type: Ninjutsu (WIS)
Rank: D
Chakra Cost: 3
RP Description: The user drinks the equivalent of a cup of water, forms the projectiles in their mouth and fires a burst of water at the target
PvP Effect: 1d10 Damage
Special Note: Doesn't require a water source
Teaching / Learning: Gate System - D Rank

[Water Wall]
Jutsu Type: Taijutsu (DEX/STR)
Rank: D
Chakra Cost: 2
RP Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place
PvP Effect: Offensive) Rank Taijutsu DMG + 1d4 DMG, Defensive) Block vs Melee Attacks. Does 1 DMG if Successful
Special Note: Requires a Water Source
Teaching / Learning: Gate System - D Rank

[Whip of Water]
Jutsu Type: Ninjutsu (WIS)
Rank: D
Chakra Cost: 3
RP Description: Uses water to create a whip which is used in the standard fashion
PvP Effect: Creates a Whip of Water for 1d4 Rounds. This Mace Does Small Weapon Rank DMG (No Penalties)
Special Note: Requires a Water Source. DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon. May be used to disarm somebody, but if this is done, the Whip is gone.
Teaching / Learning: Gate System - D Rank

[Rain Coat]
Jutsu Type: Ninjutsu (WIS)
Rank: D
Chakra Cost: 3
RP Description: The user hand signs as his body is covered in a very thin layer of water
PvP Effect: 4 DR against Katon Jutsu for 1d4 + 2 rounds
Special Note: Requires a Water Source
Teaching / Learning: Gate System - D Rank

[Suiton C Rank]

[Water Ballista]
Jutsu Type: Ninjutsu (WIS)
Rank: C
Chakra Cost: 5
RP Description: The user forms a ball of water in the air before sending it at a target, however in the air it splits in three and slams into three targets
PvP Effect: Deals 2d6 Damage, up to three targets.
Special Note: Requires a Water Source
Teaching / Learning: Gate System - C Rank

[Tornado of Water]
Jutsu Type: Ninjutsu (WIS)
Rank: C
Chakra Cost: 5
RP Description: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious
PvP Effect: 1d8 + 1d6 Damage, But if Blocked by Target they still suffer 1d6 Damage.
Special Note: Requires a Water Source. Can be used to block Taijutsu & deals 1d4+1 Damage to the Attacker On a Successful Defense.
Teaching / Learning: Gate System - C Rank

[Water Prison]
Jutsu Type: Ninjutsu (WIS)
Rank: C
Chakra Cost: 5
RP Description: Utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The user must keep one hand touching to the prison to keep the target trapped
PvP Effect: Holds a target for 1d6 rounds (Or until hit)
Special Note: Requires a Water Source. +1 vs. Block, Target can escape if they beat a WIS roll against the user’s original WIS roll.
Teaching / Learning: Gate System - C Rank

[Water Mace Technique]
Jutsu Type: Ninjutsu (WIS)
Rank: C
Chakra Cost: 5
RP Description: The user creates a water mace made of pure chakra in their hands to use as a weapon
PvP Effect: Creates a Mace of Water for 1d6 Rounds. This Mace Does Medium Weapon Rank DMG (No Penalties)
Special Note: Requires a Water Source. DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon.
Teaching / Learning: Gate System - C Rank

[Dense Rain]
Jutsu Type: Ninjutsu (WIS)
Rank: C
Chakra Cost: 5
RP Description: The user hand signs then sprays water into the air, the water then falls down onto the battlefield. The water is sticky and heavier than normal
PvP Effect: -2 to dodge for 1d6 rounds up to 1d4 (min. of 2) targets
Special Note: Requires a Water Source
Teaching / Learning: Gate System - C Rank

[Water Refraction]
Jutsu Type: Ninjutsu (WIS)
Rank: C
Chakra Cost: 5
RP Description: Using nearby water, the user creates a shield of water imbued with chakra to protect the user from Ninjutsu.
PvP Effect: Wisdom based Block +1
Special Note: Requires a Water Source. Gains an additional +1 when defending against Ninjutsu
Teaching / Learning: Gate System - C Rank

[Suiton B Rank]

[Mass Water Missiles]
Jutsu Type: Ninjutsu (WIS)
Rank: B
Chakra Cost: 10
RP Description: The User does the previous normal steps for Water missile but divides the projectile and intensifies the Chakra infused firing a barrage of Water missiles at a number of targets
PvP Effect: 2d10 Damage to up to 4 targets
Special Note: Requires a Water Source. Must know Suiton: Water Missile
Teaching / Learning: Gate System - B Rank

[Large Puddle]
Jutsu Type: Ninjutsu (WIS)
Rank: B
Chakra Cost: 8
RP Description: The user does the necessary signs, before they finally push a large amount of water from their skin which allows them to use water jutsu without a water source.
PVP Effect: 2d6 rounds of water for A Rank and below water jutsu
Special Note: Does not require a water source, Any Suiton user is able to use this water
Teaching / Learning: Gate System - B Rank

[Water Dragon]
Jutsu Type: Ninjutsu (WIS)
Rank: B
Chakra Cost: 8
RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target
PvP Effect: 4d6 Damage
Special Note: Unblockable, Requires a Water Source.
Teaching / Learning: Gate System - B Rank

[Shark Projectile Technique]
Jutsu Type: Ninjutsu (WIS)
Rank: B
Chakra Cost: 8
RP Description: Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which then causes a column of water to rise from the water and then strike their target
PvP Effect: 2d10+2d4 damage
Special Note: Requires a Water Source
Teaching / Learning: Gate System - B Rank

[Water Encampment Wall]
Jutsu Type: Ninjutsu (WIS)
Rank: B
Chakra Cost: 8
RP Description: The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.
PVP Effect: Wisdom base Block + 2, Can Block AOE techniques B Rank or lower.
Special Note: Requires a Water Source
Teaching / Learning: Gate System - B Rank

[Suiton A Rank]

[Grand Water Fall Technique]
Jutsu Type: Ninjutsu (WIS)
Rank: A
Chakra Cost: 13
RP Description: After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
PvP Effect: 3d10 Damage + Dazed for 1 round
Special Note: Requires a Water Source
Teaching / Learning: Gate System - A Rank

[Destruction Torrent]
Jutsu Type: Ninjutsu (WIS)
Rank: A
Chakra Cost: 13
RP Description: With the mix of their water elemental chakra, the user makes a swirling ball of water in one of their hands. The user then wraps their target with the swirling vortex, creating great pressure as the water rips around them.
PvP Effect: 4d10 Damage
Special Note: Requires a Water Source
Teaching / Learning: Gate System - A Rank

[Violent Water Wave]
Jutsu Type: Ninjutsu (WIS)
Rank: A
Chakra Cost: 13
RP Description: After forming the needed hand seals, the user will expel a strong jet of water at his opponents. The jet expands outwards from the user, turning into a raging torrent that races towards the enemy, threatening to sweep them away.
PvP Effect: Cone AOE, 3d10 + 1d4 Damage
Special Note: Requires a Water Source
Teaching / Learning: Gate System - A Rank

[Suiton S Rank]

[Bursting Water Collision Waves]
Jutsu Type: Ninjutsu (WIS)
Rank: S
Chakra Cost: 20
RP Description: The user expels a large amount of water from their gullet, the water will then expand into a large volume.
PvP Effect: No Damage, but allows you to use Water Jutsu with no water around for 2d8 rounds, gaining a +3 to all Water Jutsu Rolls.
Special Note: Doesn't Require a Water Source, Any Suiton user may use the water, but only the user gains the bonus.
Teaching / Learning: Gate System - S Rank

[Grand Water Ballista]
Jutsu Type: Ninjutsu (WIS)
Rank: S
Chakra Cost: 25
RP Description: After performing several handsigns, the user fires a large water missile up into the air, fusing it with chakra as it travels. They then split the missile several times, and pulls the water down on their opponents. The speed at which the water travels makes the water similar to the density of concrete.
PvP Effect: 6d8 damage to up to 6 targets.
Special Note: Requires a Water Source. Must know Mass Water Missile.
Teaching / Learning: Gate System - S Rank
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