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 [U/C] - Danao, Aonu

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Konan (FV)



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PostSubject: [U/C] - Danao, Aonu   Mon Feb 16, 2015 8:43 pm

"HELLO, MY NAME IS DANAO, AONU..."



TABLE OF CONTENTS
General Information
Physical Information
Mental Information
Clans of the Black Lotus:  The Danao
Junton
Jutsu
Quote :
Academy Jutsu
Junton
Medical Ninjutsu
Non-Elemental Ninjutsu
Raiton
Suiton
Taijutsu
Misc. Customs

I Don't Believe - Stabbing Westward:
 
[/list]


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PostSubject: Re: [U/C] - Danao, Aonu   Mon Feb 16, 2015 8:46 pm

Safe & Sound - Megan Nicole & Tiffany Alvord:
 

GENERAL INFORMATION

"TRUTH IS STRANGER THAN FICTION, BUT IT IS BECAUSE FICTION IS OBLIGED TO STICK TO POSSIBILITIES, TRUTH ISN'T."
~MARK TWAIN

NAME  :::  Danao, Aonu
NICKNAME(S)  :::  Ao, Ferret, Nunu, Owl
AGE (DOB)  :::  23 (Apr. 19)
GENDER  :::  Female

CLAN  :::  Danao
VILLAGE  :::  Hasu no Sato, Cha no Kuni (Lotus Village, Tea Country)
RANK  :::  Chuunin
OCCUPATION  :::  Tempest Lotus Temple Acolyte
ELEMENTS  :::  Medical, Water & Lightning, Junka
AFFINITIES  :::  Fire
UNIQUE ABILITIES  :::  Junton/Purification Release (Kekkei Tota)
=== ~ ===
PHYSICAL INFORMATION

Pushover:
 

MEASUREMENTS  :::  Height (5'5")  |||  Weight (128 lbs.)  |||  Bust (38")  |||  Waist (32")  ||| Hips (42")
HAIR  :::  Aonu has long, thick raven black hair that she has a tendency of bleaching and dying a dark vibrant purple, she seems to enjoy adorning it with bright silver, teal or orange hair ornaments.
SKIN  :::  She has warm, golden brown skin, marked with three strange birthmarks.  The first is shaped like a small lotus flower on the back of her right shoulder.  The second a trailing of tear-drop-like splotches that run down the left side of her face like tears from the corner of her eye to the top of her jawline by her ear which she usually hides with her hair, sweeping her bangs to the left side of her face and letting the locks of hair fall messily over her cheek.  The third and final marking is rarely seen by others, placed on the inside of her thigh.  It is a strangely vivid and ornate looking design depicting a series of lettering that looks vaguely like the notations on fuinjutsu scrolls.  Encircling the design is is a barbed crescent that seems to gently cradle and protect the array of markings.
EYES  :::  She has large, gold-colored, almond shaped eyes, big and observant, they seem to latch on to the target of her focus and remain there.  They seem to be the most expressive part of her face, rarely able to tell a lie and with a gaze that latches on and holds tight to that of others.  Observant and curious, her eyes seem to reflect moonlight and hold tight to moonlight, she's a strange girl with entrancing eyes.


MENTAL INFORMATION

Against the Tide - Celldweller:
 

PERSONALITY  :::  ...
LIKES  :::  ...
DISLIKES  :::  ...
FEARS  :::  ...
STRENGTHS  :::  ...
WEAKNESSES  :::  ...


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PostSubject: Re: [U/C] - Danao, Aonu   Mon Feb 16, 2015 8:51 pm

[RESERVED:  DOSSIER]

Counting Bodies like Sheep to the Rhythm of the War Drums - A Perfect Circle:
 



CLANS OF THE BLACK LOTUS: THE DANAO

Flare - horizon:
 

CLAN TYPE  :::  Matrilineal, Medical & Junton Focuses
JUTSU FOCUSES  :::  Ninjutsu, Taijutsu
ELEMENTAL NATURES  :::  Medical Element + Junka/Purification Nature (Water, Lightning, Fire)

The Danao Clan is a small one, bathed in tradition and old money, the clan was once nomadic in nature.  With a focus in the holy worship of the gods presiding over the air and sea and weather, they slowly became known for their pure nature and gentle, reliable medical skills.  Generation after generation of the clan sought little more than to further their medical skills, adopting the combined practices of all who would teach them in the clan’s travels.

By the time of the 10th Danao clan matriarch, Danao, Satoukou, the clan had gathered a wealth of medical knowledge and as clan head, she chose to settle the clan for a time in order to develop the clan’s own techniques.  Falling in love with the countryside and the port towns of the Land of Tea, Satoukou made the clan’s new home near a village just west of Dagarashi port, a small farming town whose main export included some of the teas and herbs that the clan used commonly in their medicines.

As the nearby towns learned of them, the clan used the gifts and payments to raise their homes and temple, building shrines to their own gods as well as local ones as more and more of the clan began to settle, bringing with them the clan priests and priestesses.  Becoming well acquainted with the surrounding villages, Satoukou’s love for her new home grew and was soon joined by a budding love for a man named Hasukan, Rounu who would teach her clan defensive techniques in order to defend their new home.  Together, the two would utterly change the clan into shadowed protectors of their island home.  At the peak of their leadership, the two ultimately married and continued a thriving line of Danao clan Matriarchs who would begin to develop the clan’s abilities and descending them into the ninja world.  It wasn’t until the twelveth generation that the secondary branch was formed.

With the fifteenth generation, the clan would be sub-divided into the Danao main-branch and the Hasukan secondary branch.  While neither was considered lesser or greater than the other, the Danao matriarch remained the undisputed clan head.  Every Danao or Hasukan child is born bearing the surnames of both their mother and their father, at their coming of age (18 years old), a ceremony is held in which they must choose one of the two names to keep in adulthood.  If they choose their mother’s name, they join the main branch, if they choose their father’s they join the secondary branch.  While each branch aims for the same end, both seek different ways of meeting that goal.

The Danao main-branch follows the clan’s original teachings, diving first into their medical element focus, they are not strong fighters, but powerful field medics.  They forgo training their bodies, seldom seen in defensive lessons as they further their understanding of the body in order to first aid others and then themselves.  It isn’t until after their graduation from the clan’s academy that a main-branch member even thinks to excel in the clan’s defensive combat style or learn any form of self-defense.  Danao main-branch Jounin and S-Rank members though, are not always as week as they seem as the achievement of jounin rank in the clan commonly means that the clan member has furthered their ability in their bloodline abilities, and for a Danao, such usually means the ability to turn even the most powerful medical jutsu at their disposal into an unnerving tool in hostile combat.  Danao clan members from both the main and secondary branches are thus required to take an oath upon achieving jounin to never take a life unless absolutely necessary and unavoidable.

The Hasukan family members are less passive in their starting point compared to their main-branch counterparts.  Their teaching take on more of a militaristic guardian role as they tone their minds first then their healing minimally throughout their training.  The secondary branch members leave their academy student status with a very basic medical knowledge, improving it after graduation when they find themselves more capable at defending themselves and others.  Like the Danao main-branch though, the Hasukan eventually begin evening out their weaknesses in order to unlock their bloodline abilities, taking the same oath as a jounin to avoid needless killing.
[RESERVED:  BIOGRAPHY]

A Modo Tuo - Elisa:
 


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PostSubject: Re: [U/C] - Danao, Aonu   Mon Feb 16, 2015 9:13 pm

TEA COUNTRY’S BLACK LOTUS

Guren (Crimson Lotus) - the GazettE:
 

The Black Lotus, located just south of Dagarashi Port in Tea Country, is the small country’s own version of a hidden village.  While not quite as prominent as the Hidden Villages around them, the Black Lotus was once known to offer protection around a small area in southern Tea Country.  Made up of a small number of clans from the outlying villages, the Black Lotus is home to a small number of wanderers and outcasts that help the group’s goals in return for a place to call home.  Among them are the five founding clans, a strange close group of families who founded Tea Country in an effort to better their home.  Though they seem to accept anyone, they only ever train very few, how they choose those lucky few is a strange process and seems random at best, wild theories about the group growing and spreading like wild fire, both within it and without.

[Chosen of the Black Lotus]
(150 Tokens)
A carefully kept secret, those chosen for the group’s higher training are only those capable of the Junka Release.  Junka is a strange, nullifier sort of release, focusing on purification and the rejection of negative influences.  As strange of a nature as it is, Junka develops early on and due to the strength of it, is difficult to reign in and control when its wielder is under stress or duress.  As such, the Black Lotus is quick to gather up these capable few, many of which seem to originate from one of the five original clans who’d founded the group, and ensure that, even if they know nothing of what they’re capable of, they are taught the ways of restraint and patience necessary to control their abilities.

**SPECIAL NOTE  :::  The Black Lotus is an RP heavy group.  Those who make characters of it or ICly join it in some way will have such be expected of them.  You’re free to join ICly through RP with a Black Lotus member without taking the Junka Release as well.  Not everyone in the Black Lotus is capable of Junka.
=== ~ ===
[Junton]
Junka is the combination of three purification elements, those who find themselves capable of it usually often finding themselves with an affinity toward the medical element as well.  To develop and affinity for Junka, one must have the ability to use at least two of the three Junka elements (Fire, Water or Lightning).  While common to find those with an affinity for it, the medical element is not a requirement for the purification nature.  Gentle and never purposed toward destructive power, those with Junka tend to be more docile in nature and find that Junka itself is not well used in an offensive nature.
Junka Nature Chakra:
 
[Stand Behind Me]
Those of the Black Lotus’ chosen students are commonly more focused on protecting their assets than defeating their enemies.  Steadfast and taught to be wise rather than powerful, they are taught to function under heavy stress and pain.  Their bodies are strange things, while weak in some ways, their bodies not particularly strong, but with their growth and furthered learning In Junka, they become more steadfast and resistant, their bodies able to shrug off a portion of the world’s negative effects, increasing their health at the cost of a different affliction.
Stand Behind Me:
 
[Guardian Wall]
Users of Junton are known for their flexibility in combat, while their offense can be lacking at times, it is at times, an understatement to say that their known for an aggressive defense.  No matter the purpose of their technique, their pure focus on their ability to defend and protect others makes their defenses a dangerous thing to face.

Guardian Wall:
 
Tsunade wrote:
First clause (第一項, Daiikkō)
"No medic ninja shall ever stop medical treatment until the lives of their party members have come to an end."
(「医療忍者は決して隊員の命尽きるまで治療を諦めてはならない」, "Iryō ninja wa kesshite taiin no inochi tsukeru made chiryō o akiramete wa naranai.")

Second clause (第二項, Dainikō)
"No medic ninja shall ever stand on the front lines."
(「医療忍者は決して最前線に立ってはならない」, "Iryō ninja wa kesshite saizensen ni tatte wa naranai.")

Third clause (第三項, Daisankō)
"No medic ninja shall ever die until they are the last of their platoon."
(「医療忍者は決して小隊の中で最後まで死んではならない」, "Iryō ninja wa kesshite shōtai no naka de saigo made shinde wa naranai.")

Fourth clause (第四項, Daiyonkō)
"Only those medic ninja who have mastered the Strength of a Hundred Technique of the ninja art Creation Rebirth are permitted to discard the above-mentioned laws."
(「忍法創造再生の百豪の術を極めし医療忍者のみ 上記の掟を破棄できる」, "Ninpō Sōzō Saisei no Byakugō no Jutsu o kiwameshi iryō ninja nomi, jōki no okite o haki dekiru.")
~Fifth Hokage, Tsunade

We are Clan Danao
(75 Tokens)
With a long history in medical study, the Danao Clan has spent fifteen generations perfecting their understanding of medical techniques, branching away from the known study of medical ninjutsu and making their own style, Nikutai Kosei.  Building upon that, they moved away from working as ninja and became something else.  Focusing on their medical knowledge, they advanced mercilessly into the field, and with their re1naming, created it into their strongest defense, leading to the creation of the Nabiku, Nikutai Kosei and Sosa no Mai styles taught within their temple.
Clan Danao Style Junton:
 

Body Point Purity
(75 Tokens)
Sealing a portion of the user's reserves into a single point on their body, in a way, this style of sealing lengthens the user's life, marking them as pure, their body rejecting outside influences as they use a combination of medical and junton ability to create a point of power on their body. Seeming to age slower than those around them, the point of purity on their body increases their strength during it's use impressively.  Requiring a great amount of control to maintain, the ability has a heavy toll upon the user at the end of it's duration, commonly undoing the work of the jutsu until they can amass the chakra point once again, their life shortening and lengthening like a rubber band pulled taught then released repeatedly, eventually, too many uses may cause the user's death.
Body Point Purity:
 
JUTSU
(2 E/D/C/B 1 A/S - Custom Purification Jutsu)

JUTSU

Into the Labyrinth - Kraddy:
 

Jutsu Learned:
 


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PostSubject: Re: [U/C] - Danao, Aonu   Mon Feb 16, 2015 9:16 pm

TOKEN LOG

Against the Tide - Celldweller:
 

  • JUNTON  :::  150 tokens, DM Sasori
  • JUNTON JUTSU  :::  38 tokens, DM Sai
    • JUNTON:  Nabiku no Mai, The Hummingbird's Rejection (8 Tokens)
    • JUNTON:  100 Feather Recalibration, Storm of Pure Feathers (30 Tokens)

  • WIS 22-34  :::  (170 Tokens)
  • CON 6-8  :::  (10 Tokens)
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PostSubject: Re: [U/C] - Danao, Aonu   Mon Feb 16, 2015 9:23 pm

JUNTON JUTSU

Siren Song - The Secret World:
 

Junton Jutsu:
 


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PostSubject: Re: [U/C] - Danao, Aonu   Mon Feb 16, 2015 9:26 pm

MEDICAL NINJUTSU

Centuries - Fall Out Boy:
 

Charecters with a special affinity may dedicate themselves to the study of Medical Ninjutsu, and spend time training to support their squads with the following techniques.

Medical Ninjutsu must be purchased at character creation, and costs 25 tokens.

The following techniques are labeled (C) for recommended use in combat, or out of combat given the RP calls for it, (NC) for use OUT of combat always, or (C/NC) for use in either. The Med-nin may not use any Medical Ninjutsu on themselves during combat, unless otherwise stated in the technique. Using a Medical Ninjutsu outside of combat gains the WIS Ninjutsu bonus as Healing Bonuses.

Medical Ninjutsu:
 


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PostSubject: Re: [U/C] - Danao, Aonu   Mon Feb 16, 2015 9:31 pm

Suiton Jutsu

Immortals - Fall Out Boy:
 

Rank E

Suiton: Water Gun
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth
This jutsu requires no source of water
PvP Effect: 1d4 Damage
Special Note: Hijutsu offered to all water element academy students of every village.

Suiton: Spray
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears
PvP Effect: 1d4 Damage + -5 listen for 1 round
Special Note: Hijutsu offered to all water element academy students of every village

D Rank

Suiton: Water Missile
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user drinks the equivalent of a cup of water, forms the projectiles in their mouth and fires a burst of water at the target
PvP Effect: 1d10 Damage
Special Note: Doesn't need water around
Teaching/Learning: Gate System - D Rank

Suiton: Water Wall
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place
PvP Effect: Rank Damage + 1d4
Special Note: Can be used to block, when used to block the technique does 1 damage
Teaching/Learning: Gate System - D Rank

Suiton: Whip of Water
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3 CP
RP Description: Uses water to create a whip which is used in the standard fashion
PvP Effect: Creates a Whip of Water for 1d4 Rounds. This Mace Does Small Weapon Rank DMG (No Penalties)
Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon.
Special Note: May be used to disarm somebody, but if this is done, the Whip is gone.
Teaching/Learning: Gate System - D Rank


Rank C

Suiton: Water Ballista
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user forms a ball of water in the air before sending it at a target, however in the air it splits in three and slams into three targets
PvP Effect: Deals 2d6 Damage to up to three targets
Special Note:
Teaching/Learning: Gate System - C Rank


Suiton: Black Clouds Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user manifests the Water Element causing a black cloud to form and rain a flammable black oil substance on the user's targets
PvP Effect: Up to 3 Targets suffer a -2 to Defensive Rolls for 1d4 rounds or until ignited, when ignited the damage of the Fire/Tag used to ignite it +2d8 is dealt.
Special Note:
Teaching/Learning: Gate System - C Rank

Suiton: Tornado of Water
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious
PvP Effect: 2d8 Damage, But if Blocked by Target they still suffer 2d4 Damage.
Special Note: Can be used to block Taijutsu & deals 1d8 Damage to the Attacker On a Successful Defense.
Teaching/Learning: Gate System - C Rank

Suiton: Water Prison
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The user must keep one hand touching to the prison to keep the target trapped
PvP Effect: Holds a target for 1d6 rounds (Or until hit)
Special Note: Unblockable, Target can escape if they beat a WIS roll against the user’s original WIS roll.
Teaching/Learning: Gate System - C Rank

Suiton: Water Mace Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user creates a water mace made of pure chakra in their hands to use as a weapon
PvP Effect: Creates a Mace of Water for 1d6 Rounds. This Mace Does Medium Weapon Rank DMG (No Penalties)
Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon.
Teaching/Learning: Gate System - C Rank

Suiton: Dense Rain
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs then sprays water into the air, the water then falls down onto the battlefield. The water is sticky and heavier than normal
PvP Effect: -2 to dodge for 1d6 rounds up to 1d4 targets
Special Note:
Teaching/Learning: Gate System - C Rank

Suiton: Slippery Surface
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs then sprays water onto the ground, the water doesn’t sink into the ground like usual but lays on top of the ground, making it harder to walk
PvP Effect: -2 to taijutsu rolls for 1d4 rounds to all targets besides the user
Special Note:
Teaching/Learning: Gate System - C Rank

Suiton: Rain Coat
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 3
RP Description: The user hand signs as his body is covered in a very thin layer of water
PvP Effect: 4 DR against Katon Jutsu for 1d4 + 2 rounds
Special Note:
Teaching/Learning: Gate System - C Rank

Suiton: Poison Needle
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs as a small portion of water turns purple. At the users command the purple water then turns into a needle that is launched at the opponent
PvP Effect: 1d6 Damage for 1d4 rounds
Special Note:
Teaching/Learning: Gate System - C Rank

Suiton: Water Refraction
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Using nearby water, the user creates a shield of water imbued with chakra to protect the user from Ninjutsu
PvP Effect: Rolled in Defense. User gains +2 on the wisdom roll vs. ninjutsu
Special Note:
Teaching/Learning: Gate System - C Rank

Suiton: Great Exploding Current
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Utilizing the Water Element the user performs certain hand seals. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.
PvP Effect: Target takes 4d4+2 damage from the crushing current.
Special Note: Must Be used on a Lake or River.
Teaching/Learning: Gate System - C Rank


Rank B

Suiton: Mass Water Missiles Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 10
RP Description: The User does the previous normal steps for Water missile but divides the projectile and intensifies the Chakra infused firing a barrage of Water missiles at a number of targets
PvP Effect: 1d20 Damage to up to 4 targets
Special Note: Must know Suiton: Water Missile
Teaching/Learning: Gate System - B Rank

Suiton: Large Puddle
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user does the necessary signs, before they finally push a large amount of water from their skin which allows them to use water jutsu without a water source.
PVP Effect: 2d6 rounds of water for A Rank and below water jutsu
Special Note: Any Suiton user is able to use this water
Teaching/Learning: Gate System - B Rank

Suiton: Water Dragon
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target
PvP Effect: 5d4+1d10 Damage
Special Note: Unblockable
Teaching/Learning: Gate System - B Rank

Suiton: Cannon Ball
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user hand signs then forms a huge ball of water. On the user’s command the huge ball can be shot at the target
PvP Effect: 3d8 damage
Special Note:
Teaching/Learning: Gate System - B Rank

Suiton: Shark Projectile Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which then causes a column of water to rise from the water and then strike their target
PvP Effect: 2d10+2d4+2 damage
Teaching/Learning: Gate System - B Rank

Suiton: Water Encampment Wall
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.
PVP Effect: Can be used to block with Wis, User gains +3 to defensive Roll
Special Note:
Teaching/Learning: Gate System - B Rank

Suiton: Mini Bunshin
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: After performing the necessary hand seals, Mini Bunshins of the user jump from the water and begin to pummel the target
PvP Effect: 6d4 damage
Special Note:
Teaching/Learning: Gate System - B Rank
Credit to Creator: Dotu from Naruto Chronicles

Rank A

Suiton: Grand Water Fall Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: Utilizes the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
PvP Effect: 2d10 + 2d8 + 1d4 Damage
Special Note:
Teaching/Learning: Gate System - A Rank

Suiton: Destruction Torrent
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: With the mix of their water elemental chakra, the user makes a swirling ball of water in one of their hands.
PvP Effect: 1d20 + 1d8 + 3d4 Damage
Special Note:
Teaching/Learning: Gate System - A Rank

Suiton: Violent Water Wave
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: Utilizes the Water Element. After forming the needed hand seals, the user will expel a strong jet of water at his opponent.
PvP Effect: 3d10 Damage
Special Note:
Teaching/Learning: Gate System - A Rank

Rank S

Suiton: Bursting Water Collision Waves
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: The user expels a large amount of water from their gullet, the water will then expand into a large volume.
PvP Effect: No Damage, but allows you to use Water Jutsu with no water around for 3d8 rounds, gaining a +1 to all Water Jutsu Rolls.
Special Note: Doesn't Require a Water Source
Teaching/Learning: Gate System - A Rank
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Konan (FV)



Posts : 16
Join date : 2015-02-14

PostSubject: Re: [U/C] - Danao, Aonu   Sat Feb 21, 2015 3:25 pm

#Bumpdate - Almost done with Coding... =w= Aaalmost up to date.
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